Edition 30 : June' 25
This edition we talk about the Creator of Elden Ring and recent openings in the gaming space. We have a little announcement to make in this edition, scroll right down and behold.
Job & Internship Roles
Lunacy Studios - 3D Animator (Full Time) - Remote - Link
prealpha - Game Content Curator (Full Time) - Remote - Link
Sindria World - 3D Character Animator (Full Time) - Remote - Link
Table Knight Games - Sound Effects Designer (Full Time) - Remote - Link
Kluge Interactive - Systems Designer (Full Time) - Remote - Link
Nyx Studios - Social Media & Community Manager (Full Time) - Remote - Link
The Forge - Senior UI/UX Designer (Full Time) - Remote - Link
AlterStaff Inc - Unity Lighting Artist (Full Time) - Remote - Link
What’s better than a gamer? a squad of gamers :)
For you to find your squad, ClosedBeta is here with an exclusive community committed to simplifying entry into the gaming industry. If you believe it aligns with your interests, do join ClosedBeta Community and stay tuned for more!
Level Up »» Rage Quit
You’ve been with us through the memes, the madness, and the job drops. So here’s the deal — we’re leveling up. Starting next issue, we’re splitting the newsletter into two tiers:
🟢 Spectator (Free Tier) —
You’ll still get the newsletter (no FOMO), with a preview of the job listings. Enough to keep your curiosity piqued.
🔐 Player One Access (Premium Tier) —
This is where the real loot drops. Full access to all job listings, handpicked by us every 3 days. No gatekeeping. No ads. No fluff.
Why are we doing this?
Well, curating awesome opportunities takes time, snacks, and some level of caffeine too. So this little upgrade helps us keep the quality high — and the lights on.
But hey, this also means:
✅ Same ClosedBeta tone
✅ Cool content + occasional experiments
✅ No spam ever
✅ And maybe… a few bonus things coming soon 👀
If you're serious about getting hired, join the premium gang — it's only $5/month, less than a coffee a month ☕
The Silent Visionary Behind Elden Ring 🌌
Elden Ring wasn’t just built—it was summoned from a mind that saw meaning in silence. Hidetaka Miyazaki, the mastermind behind the Soulsborne genre, grew up poor, borrowing books he couldn’t fully read. He didn’t speak much English, and even Japanese translations of Western fantasy were a stretch. So what did he do? He made up the parts he didn’t understand. He filled in the gaps with his own stories, his own logic, his own legends.
That instinct—to find beauty in the unknown—became Elden Ring’s beating heart. FromSoftware’s open-world epic wasn’t handed to you; it was scattered across cryptic item descriptions, half-heard whispers, and rusted ruins. And who helped piece it all together? Redditors. YouTubers. Lore-diving fanatics. Elden Ring wasn’t just made for players—it was made with them.
In development, Miyazaki teamed up with Game of Thrones author George R. R. Martin, who crafted the world’s mythic backstory—then watched it get shattered into fragments. True to FromSoft tradition, Miyazaki kept most of the storytelling fragmented, atmospheric, and implied. You didn’t just play the story. You uncovered it.
Bosses didn’t exist to be beaten—they stood as cryptic symbols. The map wasn’t a checklist—it was an invitation to explore. Every fog wall, every cursed blade, every wandering NPC felt like it had weight. Miyazaki didn’t over-explain because mystery was the point. He trusted players to connect the dots, to wonder, to mythologize.
And they did. Subreddits turned into think tanks. Lore channels became pilgrimage sites. The game’s silence sparked a thousand voices.
Elden Ring didn’t just win Game of the Year—it created a community of modern-day bards, piecing together the dreams of a man who once couldn’t finish a fantasy novel… so he wrote his own instead.