Edition 27 : March' 25
This edition we talk about a game based on a guy who loves to get bit by arachnids and recent openings in the gaming space.
Job & Internship Roles
Timepass Games - Partnerships Manager (Full Time) - Bengaluru - Link
Timepass Games - Game Developer (Full Time) - Bengaluru - Link
Ride the Lion Studios - UE4 AI Programmer (Full Time) - Remote - Link
Wombat Studios - Product Designer (Full Time) - Remote - Link
Cold Symmetry - Character Animator (Full Time) - Remote - Link
LILA Games - Art Manager (Full Time) - Bengaluru - Link
PlaySimple Games - Game Producer (Full Time) - Bengaluru - Link
Game Theory - Growth Manager (Full Time) - Bengaluru - Link
What’s better than a gamer? a squad of gamers :)
For you to find your squad, ClosedBeta is here with an exclusive community committed to simplifying entry into the gaming industry. If you believe it aligns with your interests, do join ClosedBeta Community and stay tuned for more!
To get your job in the gaming sector, head on to → ClosedBeta Jobs
The Web-Slinging Thrills of Spider-Man 2 🕸️
Released in 2004, Spider-Man 2 redefined superhero games, giving players the most immersive web-swinging experience ever seen. Based on the hit movie, it let fans step into Peter Parker’s suit and freely explore an open-world New York City like never before.
What truly set the game apart was its web-swinging system. Unlike past games where Spidey’s webs stuck to thin air, Spider-Man 2 introduced physics-based swinging—webs had to attach to buildings, making movement fluid, fast, and endlessly satisfying. Whether soaring between skyscrapers or pulling off last-second swings above traffic, traversal felt like an art form.
The open world wasn’t just for show. Random crimes, side missions, and iconic villain encounters kept the city alive. Players could chase down speeding cars, stop robberies, or battle foes like Mysterio and Rhino, making every swing through the city feel dynamic.
Though its combat and visuals were simple by today’s standards, Spider-Man 2 captured the essence of being Spidey better than any game before it. Its influence is still felt in modern Spider-Man titles, proving that sometimes, getting the movement just right is enough to make a game truly legendary.