Edition 26 : February' 25
This edition we talk about Ubisoft's 'Kaala Paani' and recent openings in the gaming space.
Job & Internship Roles
Lunacy Studios - Art Director (Full Time) - Remote - Link
Meme Wars - Technical Animator (Full Time) - Remote - Link
Ride the Lion Studios - UE4 AI Programmer (Full Time) - Remote - Link
Wombat Studios - Product Designer (Full Time) - Remote - Link
Cold Symmetry - Character Animator (Full Time) - Remote - Link
Cold Symmetry - UE4 AI Programmer (Full Time) - Remote - Link
Snackbar Studios - 2D Animator (Full Time) - Remote - Link
Studios Pixanoh - Combat Designer (Full Time) - Remote - Link
What’s better than a gamer? a squad of gamers :)
For you to find your squad, ClosedBeta is here with an exclusive community committed to simplifying entry into the gaming industry. If you believe it aligns with your interests, do join ClosedBeta Community and stay tuned for more!
To get your job in the gaming sector, head on to → ClosedBeta Jobs
The Island Mayhem of Far Cry 🌴
Released in 2004, Far Cry dropped players into a vast, tropical paradise—one that quickly turned into a warzone. As ex-soldier Jack Carver, players found themselves stranded on a remote island filled with mercenaries, uncovering a sinister secret hidden deep in the jungle.
Unlike the corridor shooters of its time, Far Cry embraced open-ended gameplay. The sprawling environments encouraged players to approach combat creatively—snipe from a distance, sneak through the foliage, or go in guns blazing. The game’s advanced AI meant enemies flanked, called for backup, and used the terrain to their advantage, making every encounter unpredictable.
Visually, Far Cry was a leap forward. Its lush, sunlit beaches and dense jungles felt alive, offering a sense of scale rarely seen in FPS games. The freedom to explore and tackle objectives in multiple ways set the foundation for the franchise’s signature open-world chaos.
Though later games refined the formula, the original Far Cry remains a landmark in shooter history. Its blend of tactical combat, stunning environments, and emergent gameplay made it a standout, proving that FPS games could be more than just linear firefights. For many, it was the first taste of true open-world action—one that left players eager for more.